Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware

@inproceedings{Dortmont2006SkeletonizationAD,
  title={Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware},
  author={M. A. M. M. van Dortmont and Huub M. M. van de Wetering and Alexandru Telea},
  booktitle={DGCI},
  year={2006}
}
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called distance splatting, to compute the distance transform, a one-point feature transform, and 3D skeletons. We efficiently implement 3D splatting on GPUs using 2D textures and a… CONTINUE READING