Skeleton-based automatic parallelization of image processing algorithms for GPUs

  title={Skeleton-based automatic parallelization of image processing algorithms for GPUs},
  author={Cedric Nugteren and Henk Corporaal and Bart Mesman},
  journal={2011 International Conference on Embedded Computer Systems: Architectures, Modeling and Simulation},
Graphics Processing Units (GPUs) are becoming increasingly important in high performance computing. To maintain high quality solutions, programmers have to efficiently parallelize and map their algorithms. This task is far from trivial, leading to the necessity to automate this process. In this paper, we present a technique to automatically parallelize and map sequential code on a GPU, without the need for code-annotations. This technique is based on skeletonization and is targeted at image… CONTINUE READING
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