Figures from this paper
One Citation
References
SHOWING 1-10 OF 10 REFERENCES
Particle animation and rendering using data parallel computation
- Computer ScienceSIGGRAPH
- 1990
Techniques are presented that are used to animate and render particle systems with the Connection Machine CM-2, a data parallel supercomputer used to model dynamic phenomena such as wind, snow, water, and fire.
Particle-based fluid simulation for interactive applications
- Computer ScienceSCA '03
- 2003
This paper proposes an interactive method based on Smoothed Particle Hydrodynamics (SPH) to simulate fluids with free surfaces and proposes methods to track and visualize the free surface using point splatting and marching cubes-based surface reconstruction.
A Numerical Method for Vortex Confinement in Compressible Flow
- Physics
- 2000
It is well known that modern CFD codes do not adequately handle flows involving the convection of thin vertical layers. These layers often remain very thin and persist long distances without…
Modification of the Euler equations for ‘‘vorticity confinement’’: Application to the computation of interacting vortex rings
- Physics
- 1994
A new ‘‘vorticity confinement’’ method is described which involves adding a term to the momentum conservation equations of fluid dynamics. This term depends only on local variables and is zero…
Animation aerodynamics
- PhysicsSIGGRAPH
- 1991
Methods based on aerodynamics are developed to simulate and control the motion of objects in fluid flows and are applied to an animation that involves hundreds of flexible leaves being blown by wind currents.
Stable fluids
- Computer ScienceSIGGRAPH '99
- 1999
This paper proposes an unconditionally stable model which still produces complex fluid-like flows and the stability of the model allows us to take larger time steps and therefore achieve faster simulations.
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
- Computer ScienceTOGS
- 1983
Particle systems is introduced--a method for modeling fuzzy objects such as fire, clouds, and water that is able to represent motion, changes of form, and dynamics that are not possible with classical surface-based representations.
Realistic Animation of Liquids
- PhysicsGraphics Interface
- 1996
This approach unifies existing computer graphics techniques for simulating fluids and extends them by incorporating more complex behavior based on the Navier–Stokes equations which couple momentum and mass conservation to completely describe fluid motion.