Simulation and control of skeleton-driven soft body characters

@article{Liu2013SimulationAC,
  title={Simulation and control of skeleton-driven soft body characters},
  author={Libin Liu and KangKang Yin and Bin Wang and Baining Guo},
  journal={ACM Transactions on Graphics (TOG)},
  year={2013},
  volume={32},
  pages={1 - 8}
}
In this paper we present a physics-based framework for simulation and control of human-like skeleton-driven soft body characters. We couple the skeleton dynamics and the soft body dynamics to enable two-way interactions between the skeleton, the skin geometry, and the environment. We propose a novel pose-based plasticity model that extends the corotated linear elasticity model to achieve large skin deformation around joints. We further reconstruct controls from reference trajectories captured… 

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