Simulation Results on Selector Adaptation in Behavior Trees

@article{Hannaford2016SimulationRO,
  title={Simulation Results on Selector Adaptation in Behavior Trees},
  author={Blake Hannaford and Danying Hu and Dianmu Zhang and Yangming Li},
  journal={CoRR},
  year={2016},
  volume={abs/1606.09219}
}
Behavior trees (BTs) emerged from video game development as a graphical language for modeling intelligent agent behavior [1, 2]. BTs have advantages of modularity and scalability with respect to finite state machines. When implementing intelligent behavior with BTs, the designer of a robotic control system breaks the task down into modules (BT leaves) which return either “success” or “failure” when called by parent nodes. All higher level nodes define composition rules to combine the leaves… CONTINUE READING

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