Simulating heterogeneous crowd behaviors using personality trait theory

@inproceedings{Guy2011SimulatingHC,
  title={Simulating heterogeneous crowd behaviors using personality trait theory},
  author={Stephen J. Guy and Sujeong Kim and Ming C. Lin and Dinesh. Manocha},
  booktitle={Symposium on Computer Animation},
  year={2011}
}
We present a new technique to generate heterogeneous crowd behaviors using personality trait theory. Our formulation is based on adopting results of a user study to derive a mapping from crowd simulation parameters to the perceived behaviors of agents in computer-generated crowd simulations. We also derive a linear mapping between simulation parameters and personality descriptors corresponding to the well-established Eysenck Three-factor personality model. Furthermore, we propose a novel two… 

Aggressive, Tense or Shy? Identifying Personality Traits from Crowd Videos

A real-time algorithm to automatically classify the dynamic behavior or personality of a pedestrian based on his or her movements in a crowd video based on Personality Trait Theory is presented.

Heterogeneous crowd behaviors simulation: a physiological perspective

This paper chooses RVO library as navigation method and four basic physiological characteristics including gender, age, weight, and health, and determines a mapping from a single physiological feature to RVO parameters through user studies and statistical method.

Psychological and socio-psychological factors in behavioral simulation of human crowds

This paper aims to synthesis existing research efforts to provide an integrated view of behavioral model designs and relevant theoretical frameworks of heterogeneous agents for crowd simulations.

Using Big Five Personality Model to Detect Cultural Aspects in Crowds

A methodology to detect cultural characteristics of crowds in video sequences based on the Big-five personality model is presented and results indicate that this model generates coherent information when compared to data provided in literature.

Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory

We propose a new technique to simulate dynamic patterns of crowd behaviors using stress modeling. Our model accounts for permanent, stable disposition and the dynamic nature of human behaviors that

Integrating personality and emotion for human crowd simulation

A framework for crowd simulation with integration of the impacts and interactions of personality and emotion and an interactive solution based on the proposed framework is developed for visualizing the crowd navigation behavior and collecting the related trajectory data.

Psychological Parameters for Crowd Simulation: From Audiences to Mobs

This study aims to create a system that enables the specification of different crowd types ranging from audiences to mobs and parametrize the common properties of mobs to create collective misbehavior.

Data-driven modeling of group entitativity in virtual environments

This work presents a data-driven algorithm to model and predict the socio-emotional impact of groups on observers and shows that model-generated high-entitativity groups do induce more negative emotions than low-entitative groups.

Simulating heterogeneous crowds from a physiological perspective

A generic cognitive architecture framework with personality and emotions for crowd simulation

  • Jacob SinclairIckjai Lee
  • Computer Science
    2017 12th International Conference on Intelligent Systems and Knowledge Engineering (ISKE)
  • 2017
This paper proposes a generic cognitive architecture framework that implements psychological aspects to create human-like agents for general-purpose crowd simulation and presents a computational model as a proof-of-concept.
...

References

SHOWING 1-10 OF 29 REFERENCES

Creating crowd variation with the OCEAN personality model

The HiDAC (High-Density Autonomous Crowds) system is extended by providing each agent with a personality model in order to examine how the emergent behavior of the crowd is affected and describes a plausible mapping from personality traits to existing behavior types.

How the Ocean Personality Model Affects the Perception of Crowds

This approach extends the HiDAC (High-Density Autonomous Crowds) system by providing each agent with a personality model based on the Ocean (openness, conscientiousness, extroversion, agreeableness,

Group behavior from video: a data-driven approach to crowd simulation

A data-driven method of simulating a crowd of virtual humans that exhibit behaviors imitating real human crowds that is demonstrated through examples in which various characteristics of group behaviors are captured and reproduced in simulated crowds.

Toward a Myers-Briggs Type Indicator Model of Agent Behavior in Multiagent Teams

A preliminary model of agent behavior is presented in which two of the MBTI axes are implemented, combining to reflect four distinct agent personality types, demonstrating that agents of each personality type produce very different results.

Controlling individual agents in high-density crowd simulation

The HiDAC system (for High-Density Autonomous Crowds) focuses on the problem of simulating the local motion and global wayfinding behaviors of crowds moving in a natural manner within dynamically changing virtual environments.

PLEdestrians: a least-effort approach to crowd simulation

This work uses an optimization method to compute a biomechanically energy-efficient, collision-free trajectory that minimizes the amount of effort for each heterogeneous agent in a large crowd, and can automatically generate many emergent phenomena such as lane formation, crowd compression, edge and wake effects ant others.

A decision network framework for the behavioral animation of virtual humans

This novel framework combines probability, decision, and graph theories for complex behavior modeling and intelligent action selection subject to manifold internal and external factors in the presence of uncertain knowledge yields autonomous characters that can make nontrivial interpretations and arrive at rational decisions dependent on multiple considerations.

Personality and Individual Differences: A Natural Science Approach

One: Descriptive.- One The Scientific Description of Personality.- Personality and Taxonomy: The Problem of Classification.- Type and Trait Theories: The Modern View.- Type-Trait Theories and Factor

Perceiving emotion in crowds: the role of dynamic body postures on the perception of emotion in crowded scenes

It is found that the perception of emotions in a crowd is efficient even with relatively brief exposures of the crowd stimuli and that body motion is an important social cue in perceiving the emotion of crowds.

Flocks, herds and schools: A distributed behavioral model

This paper explores an approach based on simulation as an alternative to scripting the paths of each bird individually, an elaboration of a particle systems, with the simulated birds being the particles.