Simulating and analysing Jackson Pollock's paintings

@article{Lee2007SimulatingAA,
  title={Simulating and analysing Jackson Pollock's paintings},
  author={Sangwon Lee and S. Olsen and B. Gooch},
  journal={Journal of Mathematics and the Arts},
  year={2007},
  volume={1},
  pages={73 - 83}
}
We present an interactive system which allows users to create abstract paintings mimicking the style of Jackson Pollock using 3D viscous fluid jets. Pollock's paintings were created by using streams of household paint to make guided, semi-random patterns on his canvas. Our fluid jet model consists of two coupled simulations: a Navier-Stokes solver for an axis-symmetric fluid column and a linked mass system for tracking the 3D motion of the jet's axis line. The paint trails left by the jets are… Expand
Color Mixing using Colliding Particles
TLDR
This work explains how it created a series of color studies using colliding particles organized into carefully orchestrated streams of simulated paint droplets using algorithmic art methods. Expand
Painting with turbulence
TLDR
The goal of this project is to create a software system that provides an artist-directable framework for composing paintings that naturally carry the energy of turbulent flow, and a 3D lattice-Boltzmann model is used to simulate flows with Reynolds numbers on the order of 10 million. Expand
The Abstract Expressionists and Les Automatistes: A shared multi-fractal depth?
TLDR
A multifractal analysis of 'poured' paintings from the Abstract Expressionism and Les Automatistes movements shows that, although the D"0 and D"~ values vary between individual paintings, the collection of paintings exhibit a similar depth, suggesting a shared visual characteristic for this genre. Expand
Perceptual and Physiological Responses to Jackson Pollock's Fractals
TLDR
A review of 10 years of scientific investigation of human response to fractals that examines the inter-relationship between the various results and discusses the artistic implications of the positive perceptual and physiological responses to fractal patterns. Expand
Evolutionary computation for aesthetic purposes involving an interacting particle simulation
  • G. Greenfield
  • Computer Science
  • 2008 IEEE Congress on Evolutionary Computation (IEEE World Congress on Computational Intelligence)
  • 2008
TLDR
Using algorithmic art examples to motivate the orchestration of such fountains, the formulation of computational criteria for aesthetic fitness evaluation leads indirectly to evolved compositions in a new and unexpected style. Expand
Fractals in art and nature: why do we like them?
Fractals have experienced considerable success in quantifying the visual complexity exhibited by many natural patterns, and continue to capture the imagination of scientists and artists alike.Expand
On Generating Dot Paintings in the Style of Howard Arkley
We investigate algorithms for reverse engineering certain dot paintings by Australian born artist Howard Arkley (1951-99). Arkley’s biographer John Gregory discusses his dot paintings under theExpand
Mathematical characterization of Bridget Riley's stripe paintings
I investigate whether mathematical measures can characterize Bridget Riley's stripe paintings. This is motivated by three considerations: (1) stripe paintings are an incredibly constrained art form,Expand
Multifractal comparison of the painting techniques of adults and children
Statistical analysis of art, particularly of the abstract genre, is becoming an increasingly important tool for understanding the image creation process. We present a multifractal clustering analysisExpand
2D artistic images analysis, a content-based survey
TLDR
This paper first presents a comprehensive survey on 2D artworks analysis for the past ten years, followed by a content-based taxonomy, and discusses the literature from low-level features to several high-level layers of concepts. Expand
...
1
2
...

References

SHOWING 1-10 OF 21 REFERENCES
Fractal analysis of Pollock's drip paintings
Scientific objectivity proves to be an essential tool for determining the fundamental content of the abstract paintings produced by Jackson Pollock in the late 1940s. Pollock dripped paint from a canExpand
Particle-based fluid simulation for interactive applications
TLDR
This paper proposes an interactive method based on Smoothed Particle Hydrodynamics (SPH) to simulate fluids with free surfaces and proposes methods to track and visualize the free surface using point splatting and marching cubes-based surface reconstruction. Expand
Stable fluids
  • J. Stam
  • Computer Science
  • SIGGRAPH '99
  • 1999
TLDR
This paper proposes an unconditionally stable model which still produces complex fluid-like flows and the stability of the model allows us to take larger time steps and therefore achieve faster simulations. Expand
IMPaSTo: a realistic, interactive model for paint
TLDR
A physical model for paint is based on a conservative advection scheme that simulates the basic dynamics of paint, augmented with heuristics that model the remaining key properties needed for painting. Expand
Realistic Animation of Liquids
TLDR
This approach unifies existing computer graphics techniques for simulating fluids and extends them by incorporating more complex behavior based on the Navier–Stokes equations which couple momentum and mass conservation to completely describe fluid motion. Expand
Animation of Bubbles in Liquid
TLDR
A new fluid animation technique in which liquid and gas interact with each other, using the example of bubbles rising in water, is presented, which combines the volume‐of‐fluid method and the front‐tracking method developed in the field of computational fluid dynamics. Expand
Animation and rendering of complex water surfaces
TLDR
A new "thickened" front tracking technique to accurately represent the water surface and a new velocity extrapolation method to move the surface in a smooth, water-like manner are introduced. Expand
Rapid, stable fluid dynamics for computer graphics
TLDR
A new method for animating water based on a simple, rapid and stable solution of a set of partial differential equations resulting from an approximation to the shallow water equations, which can generate the effects of wave refraction with depth. Expand
Rigid fluid: animating the interplay between rigid bodies and fluid
We present the Rigid Fluid method, a technique for animating the interplay between rigid bodies and viscous incompressible fluid with free surfaces. We use distributed Lagrange multipliers to ensureExpand
Particle-Based Fluid Simulation on GPU
TLDR
This research proposes real-time particle-based fluid simulation with Smoothed Particle Hydrodynamics (SPH) on Graphics Processing Unit (GPU) on programmable graphics hardware. Expand
...
1
2
3
...