Simulating Crowd Evacuation with Socio-Cultural, Cognitive, and Emotional Elements

The study proposed here builds up a game model (with associated algorithms) in a specific non-linear interfering scenario, with n possible interacting elements. Our examination provides optimal KalaiSmorodinsky compromise solution n-tuples, for the game, whose components indicate active principle quantity percentages. We solve the problem by using the Carf… (More)