Simple dynamic LOD for geometry images

@inproceedings{Hernndez2006SimpleDL,
  title={Simple dynamic LOD for geometry images},
  author={Benjam{\'i}n Hern{\'a}ndez and Isaac Rudom{\'i}n},
  booktitle={GRAPHITE},
  year={2006}
}
We present a new approach for dynamic LOD processing for geometry images (GIs) in the graphics processing unit (GPU). A GI mipmap is constructed from a scanned 3D model, then a mipmap selector map is created from the camera position's information and the GI-mipmap. Using the mipmap selector map and the current camera position, some parts of the GI mipmap are discarded using a one-pass shader program that selects the mipmap level that must be displayed and calculates backface culling. Since our… CONTINUE READING
7 Citations
6 References
Similar Papers

References

Publications referenced by this paper.
Showing 1-6 of 6 references

Adaptive tessellation of subdivision surfaces with displacement mapping

  • M. BUNNELL
  • GPU Gems 2, Addison Wesley, 109–122.
  • 2005
Highly Influential
5 Excerpts

Similar Papers

Loading similar papers…