SimKnowledge: What Museums Can Learn from Video Games

@inproceedings{Giddings2015SimKnowledgeWM,
  title={SimKnowledge: What Museums Can Learn from Video Games},
  author={Seth Giddings},
  year={2015}
}
New media technologies – from photography and film to virtual reality and websites, interactive exhibits, and spectacular imagery – have prompted anxieties about the status of knowledge and education in museums since the late nineteenth century. Computer and video games appear to be only the latest entrant to the museum that promises new forms of engagement for (particularly young) visitors but at the expense of a grip on knowledge and meaning. This chapter argues that video games are useful to… 

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