Shape from shading using linear approximation


In this paper, we present an extremely simple algorithm for shape from shading, which can be implemented in 25 lines of C code 1. The algorithm is very fast, taking .2 seconds on a Sun SparcStation-1 for a 128 128 image, and is purely local and highly parallelizable (parallel implementation included). In our approach, we employ a linear approximation of the… (More)
DOI: 10.1016/0262-8856(94)90002-7



Citations per Year

325 Citations

Semantic Scholar estimates that this publication has 325 citations based on the available data.

See our FAQ for additional information.