Shallow Parsing of a Tennis Game from Audio Events


This paper proposes a method to infer the syntactical units of a sports game (tennis) from a stream of game events. We assume that we are given a sequence of events within the game (examples of events are “serve”, “rally”, “score announcement” etc.), with their durations, and our goal is to segment them into “units” that are meaningful for the game, such as… (More)


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