Shadowplay: Simulated Illumination in Game Worlds

  title={Shadowplay: Simulated Illumination in Game Worlds},
  author={Simon Niedenthal},
  booktitle={DiGRA Conference},
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in game worlds. An understanding of lighting practices in other media, such as 3d computer-generated animation and film, must be supplemented with an awareness of real-space disciplines such as architectural lighting if we are to grasp the complexity of the game lighting design task. But game design is more than a… CONTINUE READING

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