Shader-driven compilation of rendering assets

@inproceedings{Lalonde2002ShaderdrivenCO,
  title={Shader-driven compilation of rendering assets},
  author={Paul Lalonde and Eric Schenk},
  booktitle={SIGGRAPH},
  year={2002}
}
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of geometric data are then coupled with a shading program at runtime to draw the asset.In this paper we describe a system in which pre-processing is done in a compilation process in which the geometric data are processed with knowledge of their shading programs. The data are converted into structures targeted directly to… CONTINUE READING
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