Session details: Advanced real-time rendering in 3D graphics and games

@inproceedings{Tatarchuk2006SessionDA,
  title={Session details: Advanced real-time rendering in 3D graphics and games},
  author={Natalya Tatarchuk},
  booktitle={SIGGRAPH '06},
  year={2006}
}
About This Course Advances in real-time graphics research and the increasing power of mainstream GPUs has generated an explosion of innovative algorithms suitable for rendering complex virtual worlds at interactive rates. This course will focus on recent innovations in real-time rendering algorithms used in shipping commercial games and high end graphics demos. Many of these techniques are derived from academic work which has been presented at SIGGRAPH in the past and we seek to give back to… CONTINUE READING