Seriously fun: exploring how to combine promoting health awareness and engaging gameplay

@inproceedings{Suhonen2008SeriouslyFE,
  title={Seriously fun: exploring how to combine promoting health awareness and engaging gameplay},
  author={Katja Suhonen and Heli V{\"a}{\"a}t{\"a}j{\"a} and Tytti Virtanen and Roope Raisamo},
  booktitle={MindTrek},
  year={2008}
}
Combining engaging gameplay and educational aspects promoting health awareness gives an interesting challenge to game designers. This case study explores adolescents' (aged 13--16) technology usage, gaming habits and gaming motivations, as well as the elements affecting the user experience in serious games. Findings emphasize the importance of social aspects in gaming in form of presence of friends while gaming, or in offline or online multiplayer gaming. According to the findings games should… CONTINUE READING

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