Serious games for health

@article{Wattanasoontorn2013SeriousGF,
  title={Serious games for health},
  author={Voravika Wattanasoontorn and Imma Boada and Rub{\'e}n Jes{\'u}s Garc{\'i}a and Mateu Sbert},
  journal={Entertainment Computing},
  year={2013},
  volume={4},
  pages={231-247}
}
Maintaining and restoring health is a basic aspect of well being. On the other hand, serious games is an emerging technology growing in importance for specialized training, taking advantage of 3D games and game engines in order to improve the realistic experience of users. Thus, according to the advancement of technology and the desire to achieve good health using an interesting and enjoyable way, different serious games for health have been proposed during the last few years. In this paper, we… CONTINUE READING
Highly Cited
This paper has 118 citations. REVIEW CITATIONS

Citations

Publications citing this paper.
Showing 1-10 of 45 extracted citations

Analysis and classification of serious games for cognitive stimulation

2015 International Conference on Electrical Engineering and Informatics (ICEEI) • 2015
View 11 Excerpts
Highly Influenced

Gamification and Serious Games in a Healthcare Informatics Context

2018 IEEE International Conference on Healthcare Informatics (ICHI) • 2018
View 4 Excerpts
Highly Influenced

Applying personas in designing exergames for knee arthrosis

2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH) • 2018
View 1 Excerpt

Can telerehabilitation games lead to functional improvement of upper extremities in individuals with Parkinson’s disease?

International journal of rehabilitation research. Internationale Zeitschrift fur Rehabilitationsforschung. Revue internationale de recherches de readaptation • 2018
View 1 Excerpt

Emotion in Video Game Soundtracking

International Series on Computer Entertainment and Media Technology • 2018

119 Citations

02040'14'15'16'17'18'19
Citations per Year
Semantic Scholar estimates that this publication has 119 citations based on the available data.

See our FAQ for additional information.

References

Publications referenced by this paper.
Showing 1-10 of 68 references

Hopelab0s approach to re-mission

R. Tate, J. Haritatos, S. Cole
International Journal of Learning and Media 1 • 2009
View 6 Excerpts
Highly Influenced

McDonough

J. W. Burke, M. McNeill, D. Charles, P. Morrow, S. J. Crosbie
Serious games for upper limb rehabilitation following stroke, in: 2009 Conference in Games and Virtual Worlds for Serious Applications • 2009
View 5 Excerpts
Highly Influenced

WiiFit 2007

EAD Nintendo
‘‘http://www.nintendo.com/consumer/gameslist/ manuals/Wii_Wii_Fit.pdf’’accessed 23 November 2012. V. Wattanasoontorn et al. / Entertainment Computing 4 • 2013
View 3 Excerpts
Highly Influenced

Change your lifestyle or your game is over: The design of a serious game for diabetes

2011 IEEE 1st International Conference on Serious Games and Applications for Health (SeGAH) • 2011
View 4 Excerpts
Highly Influenced

Evolution of aerospace simulation: From immersive Virtual Reality to serious games

Proceedings of 5th International Conference on Recent Advances in Space Technologies - RAST2011 • 2011
View 3 Excerpts
Highly Influenced

PlayWithEyes: A new way to test children eyes

2011 IEEE 1st International Conference on Serious Games and Applications for Health (SeGAH) • 2011
View 4 Excerpts
Highly Influenced

Serious games in cognitive training for Alzheimer's patients

2011 IEEE 1st International Conference on Serious Games and Applications for Health (SeGAH) • 2011
View 4 Excerpts
Highly Influenced

Torres-Olivera A (2011) Hand hygiene training through a serious game: New ways of improving safe practices

M Vazquez, V Santana-Lopez, M Skodova, J Ferrero-Alvarez-Rementeria
IEEE 1st International Conference on Serious Games and Applications for Health (SeGAH), • 2011
View 4 Excerpts
Highly Influenced

Similar Papers

Loading similar papers…