Serious electronic games as behavioural change interventions in healthcare-associated infections and infection prevention and control: a scoping review of the literature and future directions

@inproceedings{CastroSnchez2016SeriousEG,
  title={Serious electronic games as behavioural change interventions in healthcare-associated infections and infection prevention and control: a scoping review of the literature and future directions},
  author={Enrique Castro-S{\'a}nchez and Yiannis Kyratsis and Michiyo Iwami and Timothy M. Rawson and Alison H. Holmes},
  booktitle={Antimicrobial Resistance & Infection Control},
  year={2016}
}
The uptake of improvement initiatives in infection prevention and control (IPC) has often proven challenging. Innovative interventions such as ‘serious games’ have been proposed in other areas to educate and help clinicians adopt optimal behaviours. There is limited evidence about the application and evaluation of serious games in IPC. The purposes of the… CONTINUE READING