Serious Games in language learning and teaching - a theoretical perspective
@inproceedings{Srensen2007SeriousGI, title={Serious Games in language learning and teaching - a theoretical perspective}, author={B. S{\o}rensen and B. Meyer}, booktitle={DiGRA Conference}, year={2007} }
The paper focuses on a part of a new project Serious Games on a Global Market which focuses on language learning and teaching. Serious Games are digital games and equipment with an agenda of educational design. The paper makes a theoretical argument for a Serious Games product based on theories of educational design and learning in relation to games. Furthermore technology based perspectives on language teaching and learning are described and in addition to this, the paper draws on data from… CONTINUE READING
Topics from this paper
123 Citations
Learning English through Serious Games - Reflections on Teacher and Learner Performance
- Computer Science
- Edutainment
- 2009
- 9
- PDF
Learning English through Serious Games - Reflections on Teacher and Learner Performance
- Computer Science
- Trans. Edutainment
- 2009
Video Games in the English as a Foreign Language Classroom
- Computer Science
- 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
- 2008
- 29
Content and Language Integrated Learning through an Online Game in Primary School: A Case Study.
- Computer Science
- 2014
- 21
Aspects of the Integration of Games into Educational Processes
- Computer Science
- Int. J. Knowl. Soc. Res.
- 2013
- 6
- PDF
SERIOUS GAME DEVELOPMENT FOR EDUCATORS - A SERIOUS GAME LOGIC AND STRUCTURE MODELING LANGUAGE
- Computer Science
- 2014
- 6
- Highly Influenced
- PDF
Game-Based Learning: Increasing the Logical-Mathematical, Naturalistic, and Linguistic Learning Levels of Primary School Students
- Psychology
- 2018
- 21
- PDF
Analyzing Proprietary Games Engines for Developing Educational and Serious Games
- Computer Science
- Res. Comput. Sci.
- 2016
- PDF
References
SHOWING 1-10 OF 54 REFERENCES