Serious Games Classification for Digital Heritage

@article{Paliokas2019SeriousGC,
  title={Serious Games Classification for Digital Heritage},
  author={Ioannis Paliokas},
  journal={International Journal of Computational Methods in Heritage Science},
  year={2019}
}
  • I. Paliokas
  • Published 1 July 2019
  • Sociology
  • International Journal of Computational Methods in Heritage Science
Gamification mechanics have been introduced in the philosophy of many modern user experience (UE) systems, including those used in museums, cultural sites and various other kinds of digital heritage (DH) applications. Gamified user experiences include on-site navigation, playful interaction with museum artefacts, virtual tours in ancient or modern times using virtual reality (VR) applications and more. Although the gamification principles have been well adopted in the DH domain, a common… 

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