Serious Games Classification for Digital Heritage
@article{Paliokas2019SeriousGC, title={Serious Games Classification for Digital Heritage}, author={Ioannis Paliokas}, journal={International Journal of Computational Methods in Heritage Science}, year={2019} }
Gamification mechanics have been introduced in the philosophy of many modern user experience (UE) systems, including those used in museums, cultural sites and various other kinds of digital heritage (DH) applications. Gamified user experiences include on-site navigation, playful interaction with museum artefacts, virtual tours in ancient or modern times using virtual reality (VR) applications and more. Although the gamification principles have been well adopted in the DH domain, a common…
3 Citations
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Augmented Reality technologies are mature enough to be standardized for museum usage, while the audience seems to be ready to take advantage of the related enhanced museum experiences to maximize both user satisfaction and learning outcomes.
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This article will describe an educational path and the relative experimentation, on the cultural heritage focused on the production of the typical bread of the Val Pusteria area and the rural life around it based on a serious game in Virtual Immersive Reality.
Gamification and cultural institutions in cultural heritage promotion: a successful example from Italy
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ABSTRACT
This article deals with the application of serious games to cultural heritage. Through an overview of the growing importance of gamification in promoting cultural sites and museum…
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