Self-transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study

@inproceedings{Gualeni2018SelftransformativeEO,
  title={Self-transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study},
  author={Stefano Gualeni and Marcello A. G243mez Maureira},
  booktitle={FDG '18},
  year={2018}
}
In this work we discuss the self-transformative effects that can be elicited through the practice of videogame design. We focus on the problems and limitations that we encountered in trying to quantitatively capture psychological changes in videogame designers. Our work involved two experiments, each of them observing a group of M.Sc. students in a digital games course working on small, serious videogame projects. In these experiments, we attempted to identify and track transformations that the… CONTINUE READING

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