Self-similarity based texture editing

  title={Self-similarity based texture editing},
  author={Stephen Brooks and Neil A. Dodgson},
We present a simple method of interactive texture editing that utilizes self-similarity to replicate intended operations globally over an image. Inspired by the recent successes of hierarchical approaches to texture synthesis, this method also uses multi-scale neighborhoods to assess the similarity of pixels within a texture. However, neighborhood matching is not employed to generate new instances of a texture. We instead locate similar neighborhoods for the purpose of replicating editing… CONTINUE READING
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