Self and selfishness in online social play

  title={Self and selfishness in online social play},
  author={David Myers},
  booktitle={DiGRA Conference},
In this essay, I argue that human play is fundamentally selfish. Characteristics of individual and selfish play are observed and described within pve and pvp contexts of the MMORPG City of Heroes/Villains (Cryptic Studios). Analysis of player behaviors demonstrates the degree to which groups within MMORPGs attempt to restrict and transform individual and selfish play. In general, social play within MMORPGs tends to reduce the diversity of individual play; this undermines the ability of… CONTINUE READING

From This Paper

Figures, tables, results, connections, and topics extracted from this paper.
6 Extracted Citations
13 Extracted References
Similar Papers

Referenced Papers

Publications referenced by this paper.
Showing 1-10 of 13 references

Exploring online game culture

  • Horning, R. Review of Play between worlds
  • 2006
1 Excerpt

Playing to win : Becoming the champion

  • D. Sirlin
  • 2006

Grouping ratio by class and level

  • D. Myers
  • Play On : Exploring the social dimensions of…
  • 2005

Redefining grief play.

  • C. Y. Foo
  • Paper presented at the Other Players conference…
  • 2004
1 Excerpt

“ Behavioral economics : How psychology made its ( limited ) way back into economics

  • E-M. Sent
  • History of Political Economy
  • 2004

The nature of computer games

  • D. Myers
  • 2003
1 Excerpt

Nash equilibrium and the history of economic theory,

  • R. B. Myerson
  • Journal of Economic Literature,
  • 1999
1 Excerpt

Review of EverQuest

  • T. Blevens
  • (March
  • 1999

Similar Papers

Loading similar papers…