Seeing the World Through Mortal Kombat-colored Glasses

@article{Kirsh1998SeeingTW,
  title={Seeing the World Through Mortal Kombat-colored Glasses},
  author={Steven J. Kirsh},
  journal={Childhood},
  year={1998},
  volume={5},
  pages={177 - 184}
}
This study investigated the effects of playing violent vs non-violent video games on the interpretation of ambiguous provocation situations. The participants played either a very violent video game or a relatively non-violent video game for several minutes. Children were then read five stories in which a same-sex peer caused a clearly negative event to happen but where the peer's intent was ambiguous. After each story, children were asked a series of questions about the peer's intent… 

Immediate and Prolonged Effects of Videogame Violence

This study examined the relationship between playing violent videogames and sensitivity to aggressive acts. In 2 experiments, college students were randomly assigned to play violent or less violent

Violent Video Games and Hostile Expectations: A Test of the General Aggression Model

Research conducted over several decades has shown that violent media increase aggression. It is now time to move beyond the question of whether violent media increase aggression to answering the

Can Playing Video Games Really Trigger Aggression

This chapter turns our attention toward research designed to more directly test the potential cause-effect relationships between playing violent video games and subsequent increases across video

The effects of violent video games on aggression.

Violent content video games such as Mortal Kombat and Doom have become very popular among children and adolescents, causing great concern for parents, teachers, and policy makers. This study

Violent Components and Interactive Mode of Computer Video Game on Player's Negative Social Effect

According to prior studies, aggressive behavior and some other anti-social personality maybe originate from home environment, peer pressure, video game. Violent video game as one part of a violent

Charging Neutral Cues with Aggressive Meaning through Violent Video Game Play

When playing violent video games, aggressive actions are performed against the background of an originally neutral environment, and associations are formed between cues related to violence and

Examining the relationship between violent video games, presence, and aggression.

The level of presence, or immersion, a person feels with media influences the effect media has on them. This project examines both the causes and consequences of presence in the context of violent

Violent Comic Books and Perceptions of Ambiguous Provocation Situations

This study investigated the effects of reading very violent versus mildly violent comic books on the interpretation of ambiguous provocation situations, independent of trait hostility. 119

Killing Is Positive!

The results showed that playing first-person shooters did elicit these requisite patterns of cognitive, physiological, and emotional states.
...

References

SHOWING 1-7 OF 7 REFERENCES

Video Games and Aggression in Children

This study examined the effect of playing an aggressive or nonaggressive video game on fifth-graders' free play. Twenty-two pairs of boys and 20 pairs of girls were randomly assigned to one of three

Reevaluating the Impact of Video Games

  • J. Funk
  • Education
    Clinical pediatrics
  • 1993
A survey assessing frequency and location of play and game preference was completed by 357 seventh- and eighth-grade students, and about two thirds of girls played video games at least one to two hours per week at home, but only 20% played in arcades.

Social cognition and children's aggressive behavior.

The hypothesis that aggressive children respond to ambiguous-intention-negative-consequence situations with aggression because they infer a hostile intention was supported by a follow-up study using hypothetical episodes as stimuli and reflects the increased significance of the social reputation of the aggressive child with increasing age.

Social cognitive biases and deficits in aggressive boys.

It was found that the biased attributions of aggressive boys may have some basis in their experience, in that they were frequently the targets of peers' aggressive behavior, and led to the formation of a social-information-processing model of aggressive behavior.

Attributional and emotional determinants of aggression among African-American and Latino young adolescents.

Attribution theorists propose that negative actions of others perceived as intended elicit anger, and anger then functions as a motivator of hostile behavior. We examined the understanding of these