Second life in-world action traffic modeling

@inproceedings{Ferreira2010SecondLI,
  title={Second life in-world action traffic modeling},
  author={M{\'a}rio Lopes Ferreira and Ricardo Morla},
  booktitle={NOSSDAV},
  year={2010}
}
Massive multiplayer online games (MMOGs) are increasingly popular because they can provide entertainment, numerous opportunities for socialization, and the ability for end users to earn money. Cornerstone to MMOGs is the underlying network traffic between MMOG clients and servers; understanding this traffic is important for application developers trying to improve game performance and for ISPs trying to provide a better quality of service for their customers. In this paper we present fine… CONTINUE READING

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