Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching

  title={Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching},
  author={Steven Warburton},
  journal={Br. J. Educ. Technol.},
  • S. Warburton
  • Published 1 May 2009
  • Computer Science
  • Br. J. Educ. Technol.
Second Life (SL) is currently the most mature and popular multi-user virtual world platform being used in education. Through an in-depth examination of SL, this article explores its potential and the barriers that multi-user virtual environments present to educators wanting to use immersive 3-D spaces in their teaching. The context is set by tracing the history of virtual worlds back to early multi-user online computer gaming environments and describing the current trends in the development of… 
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  • C. E. Porter
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    J. Comput. Mediat. Commun.
  • 2004
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