Second Life®: A 3D Virtual Immersive Environment for Teacher Preparation Courses in a Distance Education Program

@article{Hartley2015SecondLA,
  title={Second Life{\textregistered}: A 3D Virtual Immersive Environment for Teacher Preparation Courses in a Distance Education Program},
  author={Melissa D. Hartley and Barbara L. Ludlow and Michael C. Duff},
  journal={Rural Special Education Quarterly},
  year={2015},
  volume={34},
  pages={21 - 25}
}
Many colleges and universities rely upon online programs to support distance delivery of personnel preparation programs in special education and related services. These distance education programs enable individuals who live or work in rural communities to access training programs to earn teaching certification and assist rural schools in providing much-needed professional development opportunities for preservice and inservice personnel. Instructors have begun to use real-time online formats… 

Figures from this paper

Virtual Educators : Instructor Presence in Online Courses
Online instructors play a principal role in designing and facilitating the learning environments. A sense of instructor presence in online courses is imperative to improve student satisfaction and
Simulated Individualized Education Program Meetings: Valuable Pedagogy Within a Preservice Special Educator Program
Research about Individualized Education Program (IEP) meeting outcomes indicates special educators are unprepared and uncertain about practices designed to encourage meaningful IEP team
Use of Immersive Simulations to Enhance Graduate Student Learning: Implications for Educational Leadership Programs
The purpose of this article is to present how one university incorporates immersive simulations through platforms which employ avatars to enhance graduate student understanding and learning in
Higher Education 4.0 Technologies: Survey of Immersive, Interactive Content Development and Materials Deployment Within A Developing Nation
Industry 4.0 manufacturing processes are making advanced hardware and the latest software cheaper, and easier to employ for teaching and learning. In the process, the objectives of the Higher
A framework to prepare the application of virtual worlds in distance education in developing countries
This paper presents a framework to help preparing the implementation of virtual worlds, emphasizing on the requirements that distance education students need to meet to have a successful learning
Immersive Interactive Educational Experiences – Adopting Education 5.0, Industry 4.0 Learning Technologies for Malaysian Universities
Immersive and interactive educational experiences (2I2E, for short) is the future of teaching and learning, combining the best of Education 5.0 and Industry 4.0 learning technologies to engage
Proposed Model for Designing Three-Dimensional Virtual Environment Based on Gamification Strategy to Develop Student Engagement
Three-dimensional virtual learning environments are considered the most important technological innovations that have attracted the attention of educational institutions due to their ability to
Proposed Model for Designing Three-Dimensional Virtual to Develop egyEnvironment Based on Gamification Strat Student Engagement
Three-dimensional virtual learning environments are considered the most important technological innovations that have attracted the attention of educational institutions due to their ability to
Virtual Reality Ideal Learning: A Look into Future Medical Classroom
TLDR
An innovative way of new teaching methods for undergraduate medical students in learning the anatomy of the human body is presented by using virtual reality which provides interactive learning sessions during the class and encourages students to participate during theclass which helps them to build up their self-esteem in answering the lecturer's questions during the examination.
Application of Second Life in Promoting Collaborative Learning.
Increasingly, Massive Multiplayer Online Games (MMOG) and Virtual Worlds are being utilized for development of key competencies and 21 century skills in education. This paper is aimed at proposing a
...
1
2
3
...

References

SHOWING 1-10 OF 17 REFERENCES
Second Life: Simplifying and Enhancing the Processes of Teaching and Learning
TLDR
This chapter goes beyond simply advocating Second Life as a teaching tool in the higher education classroom by describing how Second Life can both simplify and enhance the teaching and learning process.
Using the Virtual Reality World of Second Life to Teach Nursing Faculty Simulation Management
TLDR
The development of the SL environment for this educational study provides the setting in which to pilot test the provision of actual clinical care that does not require "hands-on" interventions.
Evaluating a Second Life Problem-Based Learning (PBL) demonstrator project: what can we learn?
TLDR
The project designed, created and evaluated eight scenarios within Second Life for undergraduate courses in health care management and paramedic training, showing that SL provided a rich, engaging environment which enhanced authenticity of the scenarios, though there were issues of access and usability.
V-Learning: Distance Education in the 21st Century Through 3D Virtual Learning Environments
TLDR
This book discusses Distance Learning in the 21st Century, the role of Synchronous Interactions Within Higher Education Distance Education Courses, and the power of Serious Games in Education.
Collaborative Virtual Gaming Worlds in Higher Education
TLDR
This paper considers the range of collaborative gaming worlds that exist and discusses their potential for learning, with particular reference to higher education, and considers the potential of Alternate Reality Games (ARGs) for learning in higher education.
Reasons to Use Virtual Reality in Education and Training Courses and a Model to Determine When to Use Virtual Reality.
Many studies have been conducted on the use of virtual reality in education and training. This article lists examples of such research. Reasons to use virtual reality are discussed. Advantages and
Situated learning in virtual simulations: researching the authentic dimension in virtual worlds
This paper describes and discusses a case study of postgraduate students undertaking accident investigation and risk assessment exercises in an online virtual world as part of their course
Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research
TLDR
It is found that virtual worlds may be utilised for the following uses: communication spaces, simulation of space (spatial), and experiential spaces (‘acting’ on the world).
Situated Learning in Virtual Worlds and Immersive Simulations
TLDR
This chapter reviews examples of virtual worlds and immersive simulations that are designed, or adapted, to support situated learning experiences, analyze their use for a variety of educational purposes, explore theoretical foundations, identify learning affordances and limitations, and examine instructional design considerations.
Second Life in education: A review of publications from its launch to 2011
TLDR
It is indicated that SL research has outgrown merely envisioning SL for educational purposes and switched to empirical explorations and several recommendations for future research are provided based on the findings.
...
1
2
...