Searching for invariants in network games traffic

  title={Searching for invariants in network games traffic},
  author={Alberto Dainotti and Alessio Botta and Antonio Pescap{\`e} and Giorgio Ventre},
Even if Internet traffic analysis and characterization is a fertile research area, a lot of work still must be done to study and understand the traffic characteristics of new emerging multimedia applications. Among them, an interesting category is that of multiplayer network games. This paper aims at demonstrating that, at packet level, spatial and temporal invariants exist in the traffic of such applications. For this purpose, we study Counter-Strike, a popular client/server network game… CONTINUE READING

From This Paper

Figures, tables, and topics from this paper.


Publications citing this paper.
Showing 1-8 of 8 extracted citations

Packet-level traffic analysis of online games from the genre characteristics perspective

J. Network and Computer Applications • 2012
View 8 Excerpts
Highly Influenced

New generation satellite broadband Internet services: Should ADSL and 3G worry?

2013 IEEE Conference on Computer Communications Workshops (INFOCOM WKSHPS) • 2013
View 1 Excerpt

Open Source Platforms for Internet Monitoring and Measurement

2012 Eighth International Conference on Signal Image Technology and Internet Based Systems • 2012
View 1 Excerpt


Publications referenced by this paper.

Network game traffic modelling

J. Faerber
ACM workshop on Network and System Support for games, • 2002
View 5 Excerpts
Highly Influenced

Similar Papers

Loading similar papers…