Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments

@article{Aliaga2003SeaOI,
  title={Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments},
  author={Daniel G. Aliaga and Thomas A. Funkhouser and Dimah Yanovsky and Ingrid Carlbom},
  journal={IEEE Computer Graphics and Applications},
  year={2003},
  volume={23},
  pages={22-30}
}
omputer simulation of real-world environments is one of the great challenges of computer graphics. Ultimately, computer simulation technologies should let an untrained operator walk through a city or building with a handheld device that captures a digital model, which can provide the realistic visual experience of walking through the environment… CONTINUE READING