Corpus ID: 16430060

Scientific Computing Using Consumer Video-Gaming Hardware Devices

@article{Volkema2016ScientificCU,
  title={Scientific Computing Using Consumer Video-Gaming Hardware Devices},
  author={Glenn Volkema and Gaurav Khanna},
  journal={ArXiv},
  year={2016},
  volume={abs/1607.05537}
}
  • Glenn Volkema, Gaurav Khanna
  • Published in ArXiv 2016
  • Computer Science, Physics
  • Commodity video-gaming hardware (consoles, graphics cards, tablets, etc.) performance has been advancing at a rapid pace owing to strong consumer demand and stiff market competition. Gaming hardware devices are currently amongst the most powerful and cost-effective computational technologies available in quantity. In this article, we evaluate a sample of current generation video-gaming hardware devices for scientific computing and compare their performance with specialized supercomputing… CONTINUE READING

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