Science Sims and Games: Best Design Practices and Fave Flops

Abstract

We represent a variety of educators and designers who have in common a deep concern about the quality of STEM learning and how new media tools are designed and used. These tools run the range of interactive simulations to embodied games with full arc narratives. We believe there is not one correct way to instruct in science using new media. For example some… (More)

Topics

6 Figures and Tables

Slides referencing similar topics