Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal

  title={Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal},
  author={Espen Aarseth and Anthony M. Bean and H C M Boonen and Michelle Colder Carras and Mark C. Coulson and Dimitri Das and Jory Deleuze and Elza Dunkels and Johan Edman and Christopher J. Ferguson and Maria C. Haagsma and Karin Helmersson Bergmark and Zaheer Hussain and Jeroen Jansz and Daniel Kardefelt-Winther and Lawrence A. Kutner and Patrick M. Markey and Rune Kristian Lundedal Nielsen and Nicole Prause and Andrew K. Przybylski and Thorsten Quandt and Adriano Schimmenti and Vladan Starcevic and Gabrielle Stutman and Jan Van Looy and Antonius J van Rooij},
  journal={Journal of Behavioral Addictions},
  pages={267 - 270}
Concerns about problematic gaming behaviors deserve our full attention. However, we claim that it is far from clear that these problems can or should be attributed to a new disorder. The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our main concerns are the low quality of the research base, the fact that the current operationalization leans too heavily on substance use and gambling criteria, and the lack of consensus on… 
Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective
It is repeated that including GD reflects the essence of the ICD and will facilitate treatment and prevention for those who need it and the decision whether or not to include GD is based on clinical evidence and public health needs.
ICD-11 Gaming Disorder: Needed and just in time or dangerous and much too early?
It is argued that gaming is indeed just another relatively innocent recreational activity with only a small minority losing control resulting in gaming-related problems and that official recognition as a mental disorder is urgently needed to facilitate the further development, accessibility, and reimbursement of the treatment.
A weak scientific basis for gaming disorder: Let us err on the side of caution
There could be benefits to formalizing gaming disorder, but they do not yet outweigh the wider societal and public health risks involved and the colleagues at the WHO are urged to err on the side of caution for now and postpone the formalization.
Video Game Addiction: The Push To Pathologize Video Games
With proposals to include “gaming disorder” in both the Diagnostic and Statistical Manual (DSM) and International Compendium of Diseases (ICD), the concept of video game addiction has gained
Policy on unreliable game addiction diagnoses puts the cart before the horse.
Internationally, several policies have been designed to prevent pathological or “problematic” gaming issues in youth, commonly referred to simply as ‘game addiction’. Particularly following the
Balancing between prejudice and fact for Gaming Disorder: Does the existence of alcohol use disorder stigmatize healthy drinkers or impede scientific research?
The seriousness of the problem was briefly emphasized in the response paper, and an overview of how debates of this kind were developed in this region was provided, and the arguments made on research and children’s rights were addressed.
Lost in the chaos: Flawed literature should not generate new disorders
It is argued that before the authors have a proper evidence base, a sound theory, and validated assessment tools, it is irresponsible to support a formal category of disorder and doing so would solidify a confirmatory approach to research in this area.
Problematic gaming exists and is an example of disordered gaming
It is concluded that problematic gaming exists and that it is an example of disordered gaming.
DSM-5 diagnosis of Internet Gaming Disorder: Some ways forward in overcoming issues and concerns in the gaming studies field
It is argued that rather than stigmatizing gaming per se, the role of scientists and practitioners is to establish a clear-cut distinction between someone who may use games excessively but non-problematically and someone who is experiencing significant impairment in their daily lives as a consequence of their excessive gaming.
Lack of consensus among scholars on the issue of video game “addiction”.
Whether pathological video game overuse constitutes a distinct mental disorder remains an issue of controversy among scholars. Both empirical data and scholarly opinions differ regarding the status


Mischievous responding in Internet Gaming Disorder research
Findings from two studies provide clear evidence that mischievous responding is positively associated with the number of Internet Gaming Disorder indicators participants report.
Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014).
It is argued that the paper by Petry and colleagues does not provide a true and representative international community of researchers in this area, and commentary is provided on the representativeness of the international group that wrote the 'consensus' paper and each of the IGD criteria.
A critical review of “Internet addiction” criteria with suggestions for the future
The evidence base is currently not strong enough to provide support for an Internet addiction disorder, and a focus on problem behaviors appears warranted.
Gaming Disorder
There is a discrepancy in the geographical distribution of psychiatrists in Malaysia, where people living in larger, urban states have better access to mental health care whereas the smaller states face a serious lack of psychiatrists.
Gaming disorder, predominantly offline
  • ICD-11 Beta Draft (Foundation). Retrieved from entity/718071594. Accessed by November 14, 2016. (Archived by WebCite at 6m0ibJWrS)
  • 2016
Gaming disorder. Retrieved from icd/entity/1448597234
  • Gaming disorder. Retrieved from icd/entity/1448597234
  • 2016
Beta Draft (Foundation)
Gaming disorder, predominantly online