SceneGrok: inferring action maps in 3D environments

Abstract

With modern computer graphics, we can generate enormous amounts of 3D scene data. It is now possible to capture high-quality 3D representations of large real-world environments. Large shape and scene databases, such as the Trimble 3D Warehouse, are publicly accessible and constantly growing. Unfortunately, while a great amount of 3D content exists, most of… (More)
DOI: 10.1145/2661229.2661230

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