Scene independent real-time indirect illumination


A novel method for real-time simulation of indirect illumination is presented in this paper. The method, which we call direct radiance mapping (DRM), is based on basal radiance calculations and does not impose any restrictions on scene geometry or dynamics. This makes the method tractable for real-time rendering of arbitrary dynamic environments and for… (More)
DOI: 10.1109/CGI.2005.1500412


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@article{Frisvad2005SceneIR, title={Scene independent real-time indirect illumination}, author={Jeppe Revall Frisvad and Rasmus Revall Frisvad and Niels J\orgen Christensen and Peter Falster}, journal={International 2005 Computer Graphics}, year={2005}, pages={185-190} }