Corpus ID: 221856518

Scaling Probe-Based Real-Time Dynamic Global Illumination for Production

@article{Majercik2020ScalingPR,
  title={Scaling Probe-Based Real-Time Dynamic Global Illumination for Production},
  author={Z. Majercik and Adam Marrs and J. Spjut and M. McGuire},
  journal={ArXiv},
  year={2020},
  volume={abs/2009.10796}
}
We contribute several practical extensions to the probe based irradiance-field-with-visibility representation to improve image quality, constant and asymptotic performance, memory efficiency, and artist control. We developed these extensions in the process of incorporating the previous work into the global illumination solutions of the NVIDIA RTXGI SDK, the Unity and Unreal Engine 4 game engines, and proprietary engines for several commercial games. These extensions include: a single, intuitive… Expand
2 Citations
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