Scalable Game Design: A Strategy to Bring Systemic Computer Science Education to Schools through Game Design and Simulation Creation

@article{Repenning2015ScalableGD,
  title={Scalable Game Design: A Strategy to Bring Systemic Computer Science Education to Schools through Game Design and Simulation Creation},
  author={Alexander Repenning and David C. Webb and Kyu Han Koh and Hilarie Nickerson and Susan B. Miller and Catharine Brand and Ian Her Many Horses and Ashok R. Basawapatna and Fred Gluck and Ryan Grover and Kris Gutierrez and Nadia Repenning},
  journal={TOCE},
  year={2015},
  volume={15},
  pages={11:1-11:31}
}
An educated citizenry that participates in and contributes to science technology engineering and mathematics innovation in the 21st century will require broad literacy and skills in computer science (CS). School systems will need to give increased attention to opportunities for students to engage in computational thinking and ways to promote a deeper understanding of how technologies and software are used as design tools. However, K-12 students in the United States are facing a broken pipeline… CONTINUE READING

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