Scalable Game Design: A Strategy to Bring Systemic Computer Science Education to Schools through Game Design and Simulation Creation

@article{Repenning2015ScalableGD,
  title={Scalable Game Design: A Strategy to Bring Systemic Computer Science Education to Schools through Game Design and Simulation Creation},
  author={A. Repenning and D. Webb and Kyu Han Koh and H. Nickerson and Susan B. Miller and C. Brand and I. H. M. Horses and Ashok R. Basawapatna and Fred Gluck and R. Grover and Kris Gutierrez and Nadia Repenning},
  journal={ACM Trans. Comput. Educ.},
  year={2015},
  volume={15},
  pages={11:1-11:31}
}
  • A. Repenning, D. Webb, +9 authors Nadia Repenning
  • Published 2015
  • Computer Science
  • ACM Trans. Comput. Educ.
  • An educated citizenry that participates in and contributes to science technology engineering and mathematics innovation in the 21st century will require broad literacy and skills in computer science (CS). School systems will need to give increased attention to opportunities for students to engage in computational thinking and ways to promote a deeper understanding of how technologies and software are used as design tools. However, K-12 students in the United States are facing a broken pipeline… CONTINUE READING
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