Saving the planet, one handset at a time: designing low-power, low-bandwidth GPUs

@inproceedings{Olson2012SavingTP,
  title={Saving the planet, one handset at a time: designing low-power, low-bandwidth GPUs},
  author={Thomas J. Olson},
  booktitle={SIGGRAPH '12},
  year={2012}
}
GPUs for mobile devices have to deliver ever-increasing performance and capability while living within strict power and memory bandwidth limits. In this talk we'll explore how these limits influence the design of mobile GPUs, and how applications can exploit GPU features to achieve the best power efficiency and performance, using ARM's Mali#8482; GPU family as a case study. 
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