• Corpus ID: 55096358

Running Head: GAMES IN ADULT FOREIGN LANGUAGE TEACHING 3$International$Conference$on$Language,$Innovation,$Culture$and$Education(ICLICE)$$

@inproceedings{Friehs2016RunningHG,
  title={Running Head: GAMES IN ADULT FOREIGN LANGUAGE TEACHING 3\$International\$Conference\$on\$Language,\$Innovation,\$Culture\$and\$Education(ICLICE)\$\$},
  author={Barbara Friehs},
  year={2016}
}
The use of games in teaching and learning – which goes back to progressive education – enhances the holistic development of a person and the emergence of a variety of skills. Whereas several studies have already shown positive results for children, the present study concetrates on games as a didactic tool for teaching foreign languages to adults – a much less investigated area. Advantages and disadvantages of this approach are discussed and problem areas are identified. In addition, the results… 

Figures and Tables from this paper

References

SHOWING 1-10 OF 26 REFERENCES

Learning to Play, Playing to Learn: Comparing the Experiences of Adult Foreign Language Learners with Off-the-Shelf and Specialized Games for Learning German

Results of the experimental design suggest that a commercial game results in better playing and learning experiences, but this raises questions as to how digital games should be designed to appeal to a public of learners that is not familiar with digital game-based learning or with gaming in general.

Handbook of second language acquisition

This review concludes that the current state of second language acquisition in the United States is likely to be worse than in previous years, due to the combination of language barriers and the high level of adoption of English as a second language.

Sense of community, perceived cognitive learning, and persistence in asynchronous learning networks

Serious games for higher education: a framework for reducing design complexity

This paper aims to provide a framework for reducing design complexity in serious games for higher education by developing a model called the Wopereis framework.

Zur Didaktik des Unterrichtsspiels im Fremdsprachenunterricht

  • Steglitz.
  • 1979

Spiel im Deutsch- und Fremdsprachenunterricht – Begründungen und Kriterien für die fächerspezifische Spielauswahl und -verwendung

  • Kreuzer, K. J. (Ed): Handbuch der Spielpädagogik, 285-304. Schwann.
  • 1983

Einführung in die Spielpädagogik

Application of cognitive, skill-based, and affective theories of learning outcomes to new methods of training evaluation.

Although training evaluation is recognized as an important component of the instructional design model, there are no theoretically based models of training evaluation. This article attempts to move