Rokkatan: scaling an RTS game design to the massively multiplayer realm

Abstract

While massively multiplayer online role-playing games involve large numbers of simultaneous players, two other popular game classes - first person action and real-time strategy games - are still rarely discussed for massively multiplayer gaming. This paper presents our work on <i>Rokkatan</i>, an online game which implements the common concept of real-time… (More)
DOI: 10.1145/1178477.1178494

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@inproceedings{MllerIden2005RokkatanSA, title={Rokkatan: scaling an RTS game design to the massively multiplayer realm}, author={Jens M{\"{u}ller-Iden and Sergei Gorlatch}, booktitle={Computers in Entertainment}, year={2005} }