• Corpus ID: 14838930

Robot Personality: Representation and Externalization

  title={Robot Personality: Representation and Externalization},
  author={Stasinos Konstantopoulos and Vangelis Karkaletsis and Colin Matheson},
One of the greatest challenges in current humancomputer interaction research is the development of natural and affective interfaces. We present personality modelling as the inference of emotion and affect parameters, used by the dialogue management and user interaction components of a robot architecture. We discuss in detail the personality representation and inference aspects of the architecture and also present how the inferred parameters modulate multiple user interface modalities, such as… 
An Embodied Dialogue System with Personality and Emotions
An enduring challenge in human-computer interaction (HCI) research is the creation of natural and intuitive interfaces. Besides the obvious requirement that such interfaces communicate over
System Personality and Adaptivity in Affective Human-Computer Interaction
A personality modelling method is described that complements a standard dialogue manager by calculating parameters related to adaptivity and emotion for the various interaction modules that realize the system's dialogue acts.
An Affective Robot Guide to Museums
The basic goal of human robot interaction is to establish an effective communication between the two parties. In particular, robot emotion, speech, and facial expressions determine the way humans
Natural Interaction with Personality and Dialogue Enabled Robots
The subject of this demonstration is natural human robot interaction. More specifically we demonstrate specific technological advancements that enable robots to perceive and understand natural human
INDIGO project: personality and dialogue enabled cognitive robots
Specific technological advancements that enable cognitive based robots to perceive and understand natural human behavior as well as to act in ways that are familiar to humans are shown.
Is a Companion a Distinctive Kind of Relationship with a Machine?
I start from a perspective close to that of the EC COMPANIONS project, and set out its aim to model a new kind of human-computer relationship based on long-term interaction, with some tasks involved
Using profile similarity to measure agreement in personality perception
This paper discusses the possibilities offered by a repertoire of profile similarity coefficients that can be used either with traits defined ad-hoc for the application domain or with standardized personality trait scores, and shows that these coefficients provide valuable information that complements state-of-the-art evaluation approaches.
Adaptive Natural Language Interaction
The main technical innovations presented are the profiling model, the dialogue and action management system, and the text generation and speech synthesis systems.
Assessing acceptance of assistive social robots by aging adults
Disclaimer/Complaints regulations If you believe that digital publication of certain material infringes any of your rights or (privacy) interests, please let the Library know, stating your reasons.
Video-surveillance and context aware system for activity recognition
The goal of this research is to design a reliable fall detection system which not only relies on video analysis, but also uses the information from environment of the patient to create context information.


Generic personality and emotion simulation for conversational agents
A generic model for updating the parameters related to emotional behaviour, as well as a linear implementation of the generic update mechanisms for conversational virtual humans is presented.
The Cognitive Structure of Emotions
The boundaries of the theory Emotion words and cross-cultural issues Emotion experiences and unconscious emotions Coping and the function of emotions Computational tractability.
Speaking the Users' Languages
M-PIRO is a system that generates descriptions of museum objects tailored to the user that is significantly more modular than that of its predecessor ILEX.
The Information State Approach to Dialogue Management
The information state approach to dialogue management is introduced, and it can be used to formalize theories of dialogue in a manner suitable for easy implementation and better engineering of dialogue management components of dialogue systems.
The Description Logic Handbook: Theory, Implementation, and Applications
This new edition of The Description Logic Handbook provides a thorough account of the subject, covering all aspects of research in this field, namely: theory, implementation, and applications.
Enriching OWL Ontologies with Linguistic and User-Related Annotations: The ELEON System
ELEON, an editor that allows the enrichment of OWL ontologies with linguistic and user-related annotations and a well-defined interface that can be used by different NLG engines is introduced.
Generating Multilingual Descriptions from Linguistically Annotated OWL Ontologies: the NaturalOWL System
We introduce NaturalOWL, an open-source multilingual natural language generator that produces descriptions of instances and classes, starting from a linguistically annotated ontology. The generator
Exploiting OWL Ontologies in the Multilingual Generation of Object Descriptions
We present three ways in which a natural language generator that produces textual descriptions of objects from symbolic information can exploit OWL ontologies, using M-PIRO’s multilingual generation
From SHIQ and RDF to OWL: the making of a Web Ontology Language
This paper discusses how the philosophy and features of OWL can be traced back to these older formalisms, with modifications driven by several other constraints on OWL.
Fuzzy-DL Reasoning over Unknown Fuzzy Degrees
A fuzzy Description Logic reasoner which implements resolution in order to provide reasoning services for expressive fuzzy DLs and the main innovation is the ability to reason over assertions with abstract (unspecified) fuzzy degrees.