Robot Motion Planning: A Game-Theoretic Foundation

  title={Robot Motion Planning: A Game-Theoretic Foundation},
  author={Steven M. LaValle},
Analysis techniques and algorithms for basic path planning have become quite valuable in a variety of applications such as robotics, virtual prototyping, computer graphics, and computational biology. Yet, basic path planning represents a very restricted version of general motion planning problems often encountered in robotics. Many problems can involve complications such as sensing and model uncertainties, nonholonomy, dynamics, multiple robots and goals, optimality criteria, unpredictability… CONTINUE READING
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