Rig retargeting for 3D animation

  title={Rig retargeting for 3D animation},
  author={Martin Poirier and Eric Paquette},
  booktitle={Graphics Interface},
This paper presents a new approach to facilitate reuse and remixing in character animation. It demonstrates a method for automatically adapting existing skeletons to different characters. While the method can be applied to simple skeletons, it also proposes a new approach that is applicable to high quality animation as it is able to deal with complex skeletons that include control bones (those that drive deforming bones). Given a character mesh and a skeleton, the method adapts the skeleton to… CONTINUE READING
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