Reuse without Compromising Performance: Industrial Experience from RPG Software Product Line for Mobile Devices

@inproceedings{Zhang2005ReuseWC,
  title={Reuse without Compromising Performance: Industrial Experience from RPG Software Product Line for Mobile Devices},
  author={Weishan Zhang and Stan Jarzabek},
  booktitle={SPLC},
  year={2005}
}
It is often believed that reusable solutions, being generic, must necessarily compromise performance. In this paper, we consider a family of RolePlaying Games (RPGs). We analyzed similarities and differences among four RPGs. By applying a reuse technique of XVCL, we built an RPG product line architecture (RPG-PLA) from which we could derive any of the four RPGs. We built into the RPG-PLA a number of performance optimization strategies that could benefit any of the four (and possibly other… CONTINUE READING
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