RetroShape: Leveraging Rear-Surface Shape Displays for 2.5D Interaction on Smartwatches

@article{Huang2017RetroShapeLR,
  title={RetroShape: Leveraging Rear-Surface Shape Displays for 2.5D Interaction on Smartwatches},
  author={Da-Yuan Huang and Ruizhen Guo and Jun Gong and Jingxian Wang and John Graham and De-Nian Yang and Xing-Dong Yang},
  journal={Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology},
  year={2017}
}
The small screen size of a smartwatch limits user experience when watching or interacting with media. [] Key Result A preliminary user evaluation showed that participants welcome RetroShape as a useful addition to existing smartwatch output.

Jetto: Using Lateral Force Feedback for Smartwatch Interactions

TLDR
This work developed a proof-of-concept hardware prototype called Jetto and demonstrated its unique capabilities through a set of impact-enhanced videos and games, indicating the concept was welcomed and is regarded as a worthwhile addition to smartwatch output and media experiences.

PuPoP: Pop-up Prop on Palm for Virtual Reality

TLDR
Pop-up Prop on Palm (PuPoP), a light-weight pneumatic shape-proxy interface worn on the palm that pops several airbags up with predefined primitive shapes for grasping that is believed to be a simple yet effective way to convey haptic shapes in VR.

BouncyScreen: Physical Enhancement of Pseudo-Force Feedback

TLDR
BouncyScreen, an actuated 1D display system that enriches indirect interaction with a virtual object by pseudo-haptic feedback mechanics enhanced through the screen's physical movements, is explored and suggested for use in future HMD-free flat-screen 3D user interface systems.

Force Haptic Interaction for Room-Scale 3 D Painting by

Artistic painting involves mastery of haptic interaction with tools. Each tool brings unique physical affordances which determines an aesthetic expression of the finished work. For instance, a pen

Using Poke Stimuli to Improve a 3x3 Watch-back Tactile Display

TLDR
A WBTD consisting of overlapping 3×3 poke and vibrotactile tactor arrays is built so that it may be used either as a poke display or as a vib rotactile display, and the information transfer capacity of the poke display was shown to be higher than that of the vibrotACTile display in a simulated environment with the mental load of a primary task.

Eyes-free graph legibility: using skin-dragging to provide a tactile graph visualization on the arm

TLDR
This work developed a tactile display prototype that uses skin-dragging, a method to produce longer tactile perceptions from dragging a tip on the skin, as the primary means to convey the data, and concludes with design guidelines for tactile displays that focus on graph representations.

HapTwist: Creating Interactive Haptic Proxies in Virtual Reality Using Low-cost Twistable Artefacts

TLDR
The user studies showed that HapTwist was easy to learn and use, and it significantly improved user performance in creating interactive haptic proxies with Rubik's Twist, which achieved similar VR experience as the real objects.

HairTouch: Providing Stiffness, Roughness and Surface Height Differences Using Reconfigurable Brush Hairs on a VR Controller

TLDR
A pin-based handheld device, HairTouch, to provide stiffness differences, roughness differences, surface height differences and their combinations and a VR experience study to verify that the tactile feedback from HairTouch enhances VR realism.

PneuSleeve: In-fabric Multimodal Actuation and Sensing in a Soft, Compact, and Expressive Haptic Sleeve

TLDR
PneuSleeve is introduced, a fabric-based, compact, and highly expressive forearm sleeve which can render a broad range of haptic stimuli including compression, skin stretch, and vibration.

Calico: Relocatable On-cloth Wearables with Fast, Reliable, and Precise Locomotion

TLDR
Calico is explored, a miniature relocatable wearable system with fast and precise locomotion for on-body interaction, actuation and sensing, and a few application scenarios, and user studies to understand the potential of Calico as a dance trainer.

References

SHOWING 1-10 OF 52 REFERENCES

Project FEELEX: adding haptic surface to graphics

TLDR
This paper presents work carried out for a project to develop a new interactive technique that combines haptic sensation with computer graphics and a new interface device comprising of a flexible screen, an actuator array and a projector.

HapThimble: A Wearable Haptic Device towards Usable Virtual Touch Screen

TLDR
A wearable haptic device that provides various types of haptic feedback to the user's fingertip and mimics physical buttons based on force-penetration depth curves and confirms that HapThimble could increase a users' performance when conducting clicking and dragging tasks.

A haptic wristwatch for eyes-free interactions

TLDR
Results from the experiments and the validation process indicate that a wrist accessory can be effectively used to perform discreet, closed-loop, eyes-free interactions with a mobile device.

NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers

TLDR
It is found that haptic feedback significantly increases the accuracy of VR interaction, most effectively by rendering high-fidelity shape output as in the case of mechanically-actuated hand-held controllers.

tactoRing: A Skin-Drag Discrete Display

Smart rings are an emerging wearable technology particularly suitable for discrete notifications based on haptic cues. Previous work mostly focused on tactile actuators that stimulate only specific

TeslaTouch: electrovibration for touch surfaces

TLDR
The proposed technology is based on the electrovibration principle, does not use any moving parts and provides a wide range of tactile feedback sensations to fingers moving across a touch surface, which enables the design of a wide variety of interfaces that allow the user to feel virtual elements through touch.

Tactile interfaces: a state-of-the-art survey

TLDR
This paper reports the progress in tactile interfaces technology in the following areas: teleoperation, telepresence, sensory substitution, 3D surface generation, Braille systems, laboratory prototypes, and games.

UltraHaptics: multi-point mid-air haptic feedback for touch surfaces

TLDR
This work investigates the desirable properties of an acoustically transparent display and demonstrates that the system is capable of creating multiple localised points of feedback in mid-air, and shows that feedback points with different tactile properties can be identified at smaller separations.

Haptic Edge Display for Mobile Tactile Interaction

TLDR
Several novel haptic interactions for the Haptic Edge Display are described including dynamic physical affordances, shape display, non-dominant hand interactions, and also in-pocket ``pull' style haptic notifications.

A role for haptics in mobile interaction: initial design using a handheld tactile display prototype

TLDR
The first stages of a systematic design effort to break a vicious cycle of inadequate haptic technology obstructs inception of vitalizing applications are presented, beginning with specific usage scenarios and a new handheld display platform based on lateral skin stretch.
...