Responsive characters from motion fragments

@article{McCann2007ResponsiveCF,
  title={Responsive characters from motion fragments},
  author={James McCann and Nancy S. Pollard},
  journal={ACM Trans. Graph.},
  year={2007},
  volume={26},
  pages={6}
}
In game environments, animated character motion must rapidly adapt to changes in player input – for example, if a directional signal from the player’s gamepad is not incorporated into the character’s trajectory immediately, the character may blithely run off a ledge. Traditional schemes for data-driven character animation lack the split-second reactivity required for this direct control; while they can be made to work, motion artifacts will result. We describe an on-line character animation… CONTINUE READING
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