Resolving view difference between eye and camera for proprioceptive pointing and selection in augmented reality applications

Abstract

In this poster, we propose "proprioceptive" pointing (and selection) in which we use the finger and the sense of proprioception, without focusing on the finger, to point and select an object in the real world for the purpose of further interaction. The assumption is that this will reduce user fatigue since the user will switch one's focus less frequently, while still being able to point effectively through the proprioceptive sense. Figure 1 illustrates the concept and how such a technique could be effectively used e.g. for object query system using a see-through glass. In this typical scenario, the user selects an object in the real world (by proprioceptive pointing/designation), which in turn is captured by the on-glass camera and then identified and recognized for final augmentation. Note the "blurry" fingertip used for aiming to the target object.

DOI: 10.1145/2821592.2821648

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Cite this paper

@inproceedings{Yu2015ResolvingVD, title={Resolving view difference between eye and camera for proprioceptive pointing and selection in augmented reality applications}, author={Ja Eun Yu and Gerard Jounghyun Kim}, booktitle={VRST}, year={2015} }