Corpus ID: 17226443

Research on Partner Technology

  title={Research on Partner Technology},
  author={K. McGee and Mikael Kindborg},
The Partner Technology Group of Linköping University’s Human-Centered Systems division focuses on empowering end-users with intelligent partner technologies; that is, technology that works in active partnership with people. In this paper we briefly describe our research orientation and summarize some of our work to date. 1. PARTNER TECHNOLOGY RESEARCH Much of the work in applied AI aims to “make life easier” by reducing or removing the need for human effort and participation. In some ways, our… Expand
1 Citations
Children, computer and creativity: usability guidelines for designing a game authoring tool for children
This thesis is based on implementing a child-centered design approach in the creation of a game authoring tool for children to be used in the classroom as one of their learning tools and presents the results of the research with the presence of usability guidelines. Expand


Partner Technologies: an alternative to technology masters & servants
There are activities where a dynamic, creative partnership among equals seems like an appropriate model of empowerment. Not only do good partnerships seem to help people attain or sustain powerfulExpand
Concurrent comics : programming of social agents by children
The conclusion is that the language conventions of comics can be used to represent social agent programs in a visually direct way, but that children have to learn the intended interpretation of comic strips as potentially non-linear and concurrent events to program more simulation-oriented and open-ended games. Expand
A touch of the future: contact-expressive devices
  • K. McGee
  • Computer Science
  • IEEE MultiMedia
  • 2004
The technical development of sensor-motor systems, tactile interfaces, and technologies that can embody and understand affect are discussed, and work needs to begin on the implementation of technologies that have rich contact-expressive range and appeal. Expand
Gifting technologies
An initial study of an online sharing community revealed a number of important gifting desires, dimensions, and design possibilities for gifting technologies, and is suggested by suggesting some ways these results can inform future research into gifting desire – as well as the design of specific gifting Technologies. Expand
CrawLogo: An Experiment in End-User Programming for Web-Enabled Applications
CrawLogo was created - a programmable end-user tool that supports the creation of Web-enabled applications using a Turtle-like control metaphor and language adapted from Logo, and raises new problems such as how to successfully design within the CrawLogo metaphor and how to create a meaningful representation of Turtle- geometry-based navigation on the Web. Expand
Comics, Programming, Children and Narratives
Visual event-based programming could be an alternative tohypertext authoring for the creation of interactive stories where adynamic content is considered important. Expand
A Joint Subsumption Architecture as a Framework to Address Dynamic Human-Machine Function Allocation
The various models and simulations of automobile driving that have been suggested over time have differential explanatory and predictive power. Some address the processes within the driver, othersExpand
How children understand concurrent comics: experiences from LOFI and HIFI prototypes
  • Mikael Kindborg
  • Computer Science
  • Proceedings IEEE Symposia on Human-Centric Computing Languages and Environments (Cat. No.01TH8587)
  • 2001
In a study of how ten to eleven year old children understand program representations based on comic strips, it turned out that narrative interpretations were more common when using a low fidelityExpand
Contact Expressions For Touching Technologies
Traditionally, most interface work has emphasized visual features, and even when other senses such as speech, audio, and touch have been taken into account, these are often done to supplement (or cExpand
DocPlayer: Design Insights from Applying the Non-HierarchicalMedia-Player model to Document Management
Managing documents is an integral part of computer use, and with the growing document collections of today, the importance of tools that are both flexible and efficient is becoming more evident. InExpand