Requirements engineering and the creative process in the video game industry

@article{Callele2005RequirementsEA,
  title={Requirements engineering and the creative process in the video game industry},
  author={David Callele and Eric Neufeld and Kevin Schneider},
  journal={13th IEEE International Conference on Requirements Engineering (RE'05)},
  year={2005},
  pages={240-250}
}
The software engineering process in video game development is not clearly understood, hindering the development of reliable practices and processes for this field. An investigation of factors leading to success or failure in video game development suggests that many failures can be traced to problems with the transition from preproduction to production. Three examples, drawn from real video games, illustrate specific problems: 1) how to transform documentation from its preproduction form to a… CONTINUE READING
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