Rendering 3D volumes using per-pixel displacement mapping


Rendering 3D Volumes Using Per-Pixel Displacement Mapping offers a simple and practical solution to the problem of seamlessly integrating many highly detailed 3D objects into a scene without the need to render large sets of polygons or introduce the overhead of an obtrusive scene-graph. This work takes advantage of modern programmable GPU's as well as… (More)
DOI: 10.1145/1274940.1274958