Reducing State Changes with a Pipeline Buffer


A limiting factor in the performance of a rendering system is the number of state changes, i.e., changes of the attributes material, texture, shader program, etc., in the stream of rendered primitives. We propose to include a small buffer between application and graphics hardware in the rendering system. This pipeline buffer is used to rearrange the… (More)


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@inproceedings{Krokowski2004ReducingSC, title={Reducing State Changes with a Pipeline Buffer}, author={Jens Krokowski and Harald R{\"a}cke and Christian Sohler and Matthias Westermann}, booktitle={VMV}, year={2004} }